literature

Character Creation Interface

Deviation Actions

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Literature Text

Races
Human - The most numerous Race that runs the planet Earth. Their abilities are well-balanced allowing them to tackle any job Type. Humans can use Mirage Blasts after LV. 10.
Newman - A new race created by humans. They govern the planet Neudaiz and have superior mind and TECHNIC strength, but are not recommended for melee combat. Newmans can also use Mirage Blasts after LV. 10.
CAST - The Artificial Race that runs the planet Parum. Although their mind strength is weak, they excel in the use of firearms. CASTs can use SUV-Weapons after LV. 10.
Beast - A race suited to the extreme conditions of the planet Moatoob. They are masters of melee weapon and hand-to-hand combat. Beasts can use Nanoblasts after LV. 10.
Duman (or Dewman) - A race of Humans infected by the SEED. Their impressive physical and TECHNIC capabilities overshadow their weak defenses. Dumans can use Infinity Blasts after LV. 10.
Mobian - An animalistic humanoid race evolved from animals during the Mobius Incident. They are creative warriors and like Humans are balanced enough to muster all Types. Mobians can use Instinct Blasts after LV. 10. (Their playstyle is similar to the Freelancer Class of the Final Fantasy Series)
Demon - One of the oldest and supernatural races. They have high physical and TECHNIC strength, but moderate defense and accuracy. Demons can use Devil Blasts after LV. 10. (Their playstyle is similar to the Death Knight Class of the Final Fantasy Series)
Angel - One of the oldest and supernatural races. They have good offensive and TECHNIC stats, but also have strong defenses. Angels can use Angelic Blasts after LV. 10. (Their playstyle is similar to the Paladin Class of the Final Fantasy Series)

Physical Appearance
Facial Structure - Adjust the structure of your character's face.
Head Alignment - Adjust the length, width and height of your character's head.
Eye Type - Change the appearance of your character's ears.
Ear Type - Change the appearance of your character's ears.
Teeth - Change the appearance of your character's teeth.
Nose Alignment - Adjust the length, width and height of your character's nose and change it's appearance (Beast and Mobian only.)
Hair (Base) - Determine the base and color for your character's hairstyle
Hair (Left Bang) - Determine the style for the left bang of your character's hair.
Hair (Right Bang) - Determine the style for the right bang of your character's hair.
Hair (Back) - Determine the style for the back of your character's hair.
Make-Up - Determine the type of make-up your character will wear.
Facial Hair (male only) - Determine the facial hair that will appear on your character.
Voice type - Determine the voice type and tone of your character.
Skin Color - Determine your character's skin tone and color.
Species (Mobians and Demon's only) - Determine the species of a Mobian or Demon Character.
Fur/Scale Texture and Color (Mobians only) - Determine the texture and color of the Mobian's fur or scales.
Body Suit Type - Choose between three types of Body suits. The full body suit gives a character improved defenses with the cost of sprinting speed. The standard body suit is the most balanced when it comes to defenses and sprinting speed. While the bikini body suit, most revealing of the three body suit types will not only allow your character to be barefoot when they are not wearing footwear, but will also give your character the fastest sprinting speed as compensation for the lack of defense it offers. The undergarment's appearance varies between each race.

Character Classes
Hunter - Melee combat masters who are equipped with A75p implants that will allow them to devastate their enemies with superior strength and skill.
Unique Skill: Adrenaline Rush
Weapon Compatibility: Saber, Tanto, Dagger, Claw, Snake Sword, Slicer, Arm Blade, Hidden Dagger, Elbow Blade, Shield, MCSM, Sword, Knuckles, Spear, Double Saber, Axe, Scythe, Cane Sword, Nunchaku, Handgun, Crossbow, Gunblade, Machinegun, Shotgun, Longbow, Photon Seal

A balanced type skilled in melee weapon and hand-to-hand combat. An excellent fit for beginning players due to the strength of their attacks.

Ranger - Operatives who are most skilled in distance combat are outfitted with state-of-the-art optical synaptic processors that allow them to focus on any target with lethal accuracy.
Unique Skill: Lock-On Targeting
Weapon Compatibility: Saber, Tanto, Dagger, Slicer, Hidden Dagger, MCSM, Spear, Handgun, Crossbow, Gunblade, Machinegun, RCSM, Rifle, Shotgun, Rocket Launcher, Medium Machinegun, Gatling Gun, Grenade Launcher, Laser Cannon, Photon Seal, TCSM
A type that focuses on ranged weapons to defeat enemies and support allies from a distance. Recommended for Intermediate players despite their high attack accuracy.

Force - TECHNIC Specialists are equipped with ST62c implants which allow them to channel a safe amount of seithr into the Photon Energy used to cast TECHNICs allowing offensive and defensive TECHNICs to become more effective in the battlefield.
Unique Skill: Seithr Channeling
Weapon Compatibility: Saber, Tanto, Dagger, Whip, Snake Sword, Battle Fan, MCSM, Double Saber, Cane Sword, Ring Blade, Handgun, Card, Longbow, Wand, Photon Seal, TCSM, Rod
Class Evolution choices after reaching Level 20: Fortetecher, Acrotecher
A type focused on TECHNIC use. This allows advanced players to play various roles such as healing and support as well as executing powerful attack TECHNICs.

Blade Marksman
Weapon Compatibility: Saber, Tanto, Dagger, Claw, Snake Sword, Slicer, Arm Blade, Hidden Dagger, Elbow Blade, Shield, MCSM, Sword, Knuckles, Spear, Double Saber, Axe, Scythe, Cane Sword, Nunchaku, Handgun, Crossbow, Gunblade, Machinegun, RCSM, Rifle, Shotgun, Rocket Launcher, Medium Machinegun, Gatling Gun, Grenade Launcher, Laser Cannon, Photon Seal

Sword Magister
Weapon Compatibility: Saber, Tanto, Dagger, Claw, Whip, Snake Sword, Battle Fan, Slicer, Arm Blade, Hidden Dagger, Elbow Blade, Shield, MCSM, Sword, Knuckles, Spear, Double Saber, Axe, Scythe, Cane Sword, Nunchaku, Ring Blade, Handgun, Card, Longbow, Wand, Photon Seal, TCSM, Rod

Gun Mage
Weapon Compatibility: Saber, Tanto, Dagger, Whip, Snake Sword, Battle Fan, MCSM, Double Saber, Cane Sword, Ring Blade, Handgun, Crossbow, Gunblade, Machinegun, RCSM, Rifle, Shotgun, Rocket Launcher, Medium Machinegun, Gatling Gun, Grenade Launcher, Laser Cannon, Card, Longbow, Wand, Photon Seal, TCSM, Rod

Braver (or Vanguard) - Operatives who are creative with dual wielding every single handed weapon are equipped with S7C implants, allowing them to utilize Seithr to perform a devastating charge attack that will strike up to a horde of enemies with devastating force.
Unique Skill: Seithr Charge Attack
Weapon Compatibility: Saber, Tanto, Dagger, Claw, Whip Snake Sword, Slicer, Arm Blade, Hidden Dagger, Battle Fan, Elbow Blade, Shield, MCSM, Knuckles, Cane Sword, Nunchaku, Handgun, Card, Crossbow, Gunblade, Machinegun, RCSM, Wand, Photon Seal, TCSM
A jack-of-all-trades type that is focused on one-handed weapons and dual wielding. Also suited for beginners or players who want a variety of weapon combinations.

Berserker (or Sternguard) - Sternguards are equipped with SA64g implants that allows them to utilize Seithr and develop an armor system that will keep themselves safe, but if over loaded, the system will cause the wearer to enter a berserk state that could potentially endanger their allies as well as their enemies.
Unique Skill: Seithr Shell
Weapon Compatibility: Sword, Spear, Double Saber, Axe, Scythe, Ring Blade, Rifle, Shotgun, Longbow, Rocket Launcher, Medium Machinegun, Gatling Gun, Grenade Launcher, Laser Cannon, Photon Seal, Rod
A jack-of-all-trades type that utilizes two handed weapons with ease of mind. Suited for players who desire to crush their foes and support their allies using their superior physical and mental strength.

Fighting Style
Choose a fighting style based on a character playable in the Main Game.
Hey guys, I think that it's about time I release the Character Creation Interface. However, you won't be able to create your character right off the bat in the World Adventure Side-game. You would have to fight your way through a horde of SEED-Forms including the SEED-Venas and carry Tukena out of the burning Mishima Zaibatsu laboratory in Kenya. After you manage to complete these objectives your character will fall unconscious due to inhaling the smoke from a fire that would have consumed the lab and SEED-Virus exposure. Several weeks later a team of GUARDIAN Scientists would research the causes of his/her predicament and begin to reconstruct his/her body. That is when you are able to determine the race of your character and customize his/her physical appearance and determine the Combat Type and Fighting Style that your character will use. (Only the character's race cannot be changed once the character's creation is complete.)
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Remle11's avatar
Man....this makes me miss my Phantasy Star